When a fight looks too dire, when the odds are stacked against you and defeat looks inevitable, sometimes the only real thing you need are friends . . .  and violent, body spasming sickness.

Trapped with a wall of death in front of them, and a wall of enemies in front, our heroes desperately bring their talents to the surface, in the hopes to get just that much closer…

The heroes of Morty decide to start calling upon their allies, and the dates begin. Can the power of love help our player’s up another level?

Slowly mingling with the strange crowd at the funeral, things grow quickly more and more grotesque.

A dark corridor, a strange moss that swallows what it touches, and a strange party. Things are getting stranger, but when our heroes find aid, is the price too high?

We’re Morty’s Boys, and we like to party. But it wouldn’t be an Atla party without a completely contrived puzzle mechanic!

Before any big fight, you need weapons, power, and a fancy costume change. But more then anything, you need the power of the friends you made along the way! Our heroes go out into the…

Everyone meets back up to confront Mortimer Crim, but before they can Shira must wake from a dream made of the memories and secrets of her family, and Sapphire Melody has to pick up Mezzo…

Pia returns home to The Wall, and we get our first, though quiet glimpse, at it’s citizens. But against the quiet of the city, Dweezil and Ragna battle against a strange invader.

Face to face with their monochromatic adversary, our heroes are finally confronted by Nundinday. Or are they actually an ally? Or something else entirely? Does it even matter if our heroes simply die in a…

And so our heroes journey back to the surface, leaving the now cold, bright depths of Hadestown behind them. But can they make it safely back to the land of sunlight?

Having direct conversations with a fairy is never easy, and adding the vague poetry of divinity on top of that means our heroes will probably kill the DM by the end of this conversation!

Pia might not be able to tell the difference between a chipmunk and a tree, but thankfully being a proper druid isn’t important here! What we really need is to bring that fire from the…

The fight with the Carillion draws to a close, but will it also close the chapter on a hero’s life? Our players are being slowly whittled down to nothing!

Corral the carillion! Our adventurers need to get the ravenous bells up to their proper place, hopefully without being consumed at the same time, and maybe with a little less attacking eachother.

Contrary to the title, it’s time to get things done! To traverse a dark space of memory and loss, to shake the lost people of Hades town from their purgatories of painful nostalgia. And do…

In a world of only memories, surely all you have to do is just remember where you need to be, and you’ll be there! This should be the easiest puzzle yet!

When reality is little more then a fragmented quilt of memories, dreams, and loss, does it make something more or less real if you yourself create it? Especially if you really suck at painting.

In a small, quiet studio, a man coughs, and dreams of something else. In a long, dark expanse, a woodcutter works forever, satisfied and happy.

In an adventure defined by unreality and illusion, our heroes puncture through the solid rock wall of the earth into an idyllic field, dotted with a single, massive tree. This is definitely completely and totally…

Halfway between the past and present, lost in memory, Shay is nonetheless under attack. Can our heroes keep them safe under the assault of art monsters?

They say art has power, but this is probably not what they meant. Is there a truth to be found about Shay’s father, and Hadestown itself, beyond to point of a sharpened, living paintbrush? Is…

Somewhere in the forest is hidden Shay’s father, and Sapphire Melody is determined to find him, regardless of who she has to electrocute to get there. Can the rest of the group get to her…

Player infighting take two! Can Sapphire escape into the forest? Can Shira keep the group together for just a little bit longer, or will the wily robot slip away?

Bloody combat! A battle on the edge of reason, from which only one can leave! Abandon your hopes, and make your bets!

Holding a strange grabby pickaxe, with the original denizens dropping like flies around them, the group leave the newly active Hadestown and heads for the chamber of the god.

Why is the town suddenly filled with normal people? Are they real? More real then the original townsfolk? Clearly the only way to find out is to check their insides with knives and sharp implements,…

Time to burn down massive impressive structures of incomparable architectural achievement! Just make sure you don’t immolate any children at the same time!

Change of plans! Instead of heading up to seee what’s hidden at the top of the tower, let’s run very very fast away. No faster, we wouldn’t want the half dead, smoldering death automaton to…

What, a fight?! And not just any fight, but a terrifying construct of bugs, limbs and screaming face. Not to mention what ever emerges from the rain of glass containing objects that seem to have…

I’m sure a fight with a giant, insect wing vomitting human face is gonna go totally okay! What could possibly go wrong?

Just when you think you have a handle on everything, a festival spawns out of thin air and drops a bunch of really old people in your lap. Time to deal with this, attack the…

It’s that day of the week again, where another member of the Day’s of Week come to ruin our heroes day! Can they fight them off? Or will the real challenge and threat come from…

Our players decide they’ve spent enough time not cutting people open! The only way to find the truth is in meat, like some kind of murderous seer.

What’s the connection between the 4 paintings? What was the Tot Tit Tot doing here? Can our team find the answers on the streets of Hades town, in the shadow of the spire? And what,…

A bare room, four innocuous paintings. The Tom Tit Tot was here, but why? What truth does the stroke of a brush hold?

A modest Tom Tit Tot branch? Where’s the gold, the fine cuisine, the tailored suits??? This is by far the most suspicious thing in the furniture hell that is Hadestown.

Hidden behind an old wall, up a dusty stair, past a forgotten room, lies a secret. Perched at the top of Hadestown, is this the key to unlocking the truth of “reality” in this underground…

If the Hadestown Belltower is a mirror of the forest church tower, does that not mean similar secrets exist hidden in it’s walls? Truths and spaces stolen from sight, unspoken events weighing on Lord Bell’s…

With all their fumblings, our heroes have yet to devise a way to determine whether or not the people around them are “real” or not. Are they filled with with feathers? Stone?  Does that term…

Our heroes are lost in the unforgiving wilderness of the Tartan Wastes, that somehow also exist miles below the worlds surface? Something isn’t right here.

Questions, questions, questions. But if don’t know what you’re looking for, what use are answers? Time to throw something a the wall and see what happens.

They’ve spoken to kings, ancient magical beings, murderers and monsters. But what do you say to a god? Especially if you’d really like to avoid getting another curse laid on the pile?

Our heroes begin the search of the forest Churchtower in earnest, each one stumbling upon another hidden piece of the puzzle, including the mysterious Campana.

Are we even still underground? A twin of the Hadestown churchtower stands before us, in the midst of an idyllic countryside. Surely, inside is Campana, and answers.