In an adventure defined by unreality and illusion, our heroes puncture through the solid rock wall of the earth into an idyllic field, dotted with a single, massive tree. This is definitely completely and totally…
Halfway between the past and present, lost in memory, Shay is nonetheless under attack. Can our heroes keep them safe under the assault of art monsters?
They say art has power, but this is probably not what they meant. Is there a truth to be found about Shay’s father, and Hadestown itself, beyond to point of a sharpened, living paintbrush? Is…
Somewhere in the forest is hidden Shay’s father, and Sapphire Melody is determined to find him, regardless of who she has to electrocute to get there. Can the rest of the group get to her…
Player infighting take two! Can Sapphire escape into the forest? Can Shira keep the group together for just a little bit longer, or will the wily robot slip away?
Bloody combat! A battle on the edge of reason, from which only one can leave! Abandon your hopes, and make your bets!
Holding a strange grabby pickaxe, with the original denizens dropping like flies around them, the group leave the newly active Hadestown and heads for the chamber of the god.
Why is the town suddenly filled with normal people? Are they real? More real then the original townsfolk? Clearly the only way to find out is to check their insides with knives and sharp implements,…
Time to burn down massive impressive structures of incomparable architectural achievement! Just make sure you don’t immolate any children at the same time!
Change of plans! Instead of heading up to seee what’s hidden at the top of the tower, let’s run very very fast away. No faster, we wouldn’t want the half dead, smoldering death automaton to…
What, a fight?! And not just any fight, but a terrifying construct of bugs, limbs and screaming face. Not to mention what ever emerges from the rain of glass containing objects that seem to have…
I’m sure a fight with a giant, insect wing vomitting human face is gonna go totally okay! What could possibly go wrong?
Just when you think you have a handle on everything, a festival spawns out of thin air and drops a bunch of really old people in your lap. Time to deal with this, attack the…
Our heroes stumble into a giant strange party! Can they get some good snacks, while also convincing everyone they totally aren’t racist?
It’s that day of the week again, where another member of the Day’s of Week come to ruin our heroes day! Can they fight them off? Or will the real challenge and threat come from…
It’s time to battle! Small service professionals, inanimate objects! Only the most intimidating villains for our heroes!
Our players decide they’ve spent enough time not cutting people open! The only way to find the truth is in meat, like some kind of murderous seer.
What’s the connection between the 4 paintings? What was the Tot Tit Tot doing here? Can our team find the answers on the streets of Hades town, in the shadow of the spire? And what,…
A bare room, four innocuous paintings. The Tom Tit Tot was here, but why? What truth does the stroke of a brush hold?
A modest Tom Tit Tot branch? Where’s the gold, the fine cuisine, the tailored suits??? This is by far the most suspicious thing in the furniture hell that is Hadestown.
Hidden behind an old wall, up a dusty stair, past a forgotten room, lies a secret. Perched at the top of Hadestown, is this the key to unlocking the truth of “reality” in this underground…
If the Hadestown Belltower is a mirror of the forest church tower, does that not mean similar secrets exist hidden in it’s walls? Truths and spaces stolen from sight, unspoken events weighing on Lord Bell’s…
With all their fumblings, our heroes have yet to devise a way to determine whether or not the people around them are “real” or not. Are they filled with with feathers? Stone? Does that term…
Our heroes are lost in the unforgiving wilderness of the Tartan Wastes, that somehow also exist miles below the worlds surface? Something isn’t right here.
Questions, questions, questions. But if don’t know what you’re looking for, what use are answers? Time to throw something a the wall and see what happens.
They’ve spoken to kings, ancient magical beings, murderers and monsters. But what do you say to a god? Especially if you’d really like to avoid getting another curse laid on the pile?
Finally, our heroes have an audience with Campana, the mysterious leader of the forest settlement, brimming to the top with questions and accusations.
Our heroes begin the search of the forest Churchtower in earnest, each one stumbling upon another hidden piece of the puzzle, including the mysterious Campana.
Are we even still underground? A twin of the Hadestown churchtower stands before us, in the midst of an idyllic countryside. Surely, inside is Campana, and answers.
Our heroes fight to escape a web of lies! Or are they? It’s easier to simply fight their way to Campana, their one hope for finding the truth. Or is it?!
As they settle the townspeople into safe fortifications, the slow degradation of Hadestown makes them wonder what quests they should or shouldn’t pursue.
Oh no, our heroes are actually forced to be heroes! Some of the Hadestown residents are cornered, protected only by the weary and bloodied Jeffe.
Trapped atop the city of Hadestown, our heroes see little reason to not brave the dangers of the forest. How could they possibly be worse then the city itself? All they have to do, is…
The walls of Hadestown fall, and the nightmare of the forest becomes the waking life of the city.
Night falls over Hadestown. Surely here, at the bottom of the planet, surrounded by unknowable dangers and mortal threats, the players can sleep soundly and without interuption. Right?
Surely our heroes can’t make the wrong decision again in their traversal of the dangerous forest of Hadestown. They can’t have chosen wrong again, that would just be unlikely!
Our heroes are positive that a small rustic village shouldn’t be resting in the middle of this deadly forest. But for a few, other things seem to be of greater import: lost friends and old…
Bonus One Shot! Fiasco is a freeform storytelling game, designed so that all scenarios eventually fall apart.
Bonus One Shot! Fiasco is a freeform storytelling game, designed so that all scenarios eventually fall apart. (tw: Miscarriage at 1:12:00)
A conversation with Bell leads the players to believe something is happening out in the forest. Maybe be following a squad of a soldiers into the unknown, they can pull back the curtains.
Lost in the forest of Hadestown, Ragna and Pegasus follow their companion through the strange, grave dotted landscapes. Are they risking their lives for the right reasons? What will they find?
Still wary that it might be a worthless excursion, our heroes journey out into the forest of Hadestown, hoping they find more then death in the pink forest.
Slowly, our heroes are feeling more and more like they haven’t prepared properly for the mystery that awaits them in Hadestown. What is blarneystone? Why is no one sweating? Is any of this real food?
So what if the old, decrepit mining elevator began spitting up bits of people, I’m sure it’s totally safe. I’m sure nothing bad with happen down in the confining, suffocating dark.
So what if old, decrepit mining elevator began spitting up bits of people, I’m sure it’s totally safe. I’m sure nothing bad with happen down in the confining, suffocating dark.
There was a main story?! Our heroes get back to their actually job that they actually get paid for, and journey to Mafic Road, seeking passge to the bottom of it’s massive quarry.
Who knew the door to the sewer could close! Only Ragna and Sapphire Melody can get out in time, and so it’s up to them to forgo saving themselves and find a way to rescue…
Time to run! But there might be more in the sewers waiting for them. Someone, something, or maybe just a whole lot of someones, ready to pummel them into the sludge.
Dash for the exit, but don’t forget Shira! Our heroes have almost escaped their pursuers when Shira gets knocked out. Can they rescue her and escape without taking further casualties?
Our heroes finish working on their sly trap, but only feet outside, their enemies stalk the streets looking for them. It’s just a bunch of flunkies tho, surely nothing can go wrong!
Something is watching Smugglers Cove. Something know our heroes would be here eventually, and it’s been waiting. Can they make it to Morgan without alerting anyone?
The storm rages in Not-Loggerspoole. With a newly created exit only feet away, the players need only fight their way through the torrential downpour long enough to escape, hopefully with both themselves and Robespierre intact.
How can anyone be expected to solve a puzzle in a world that doesn’t follow the same rules as our own? What is logic in an ever shifting alien roomscape? Better figure it out, only…
Trapped in a strangely isolated HQ, our players search for someway to escape a gross watery grave, as the Days of Week watch on silently, passively.