After a vicious fight with the remaining water striders, the mystery of the tower begins looming over the team. Will their pokes and prods yield the answer, or will it mangle them, violently and horribly?

The source of the blue is discovered, as is it’s guardians. Can our heroes win, or will they be too creeped out to swing their swords?

What mysteries lie in the depths and heights of the church tower? What are the partygoers, what happens when you stab them a whole bunch, and what’s that guy’s full name? Can the heroes figure…

It’s time to right the ship! What will happen as the winches are triggered? And what might happen if, just if, someone rolled a 1 during it? And while whatever catastrophe that might be rages,…

Odette’s in trouble! Will they, can they, rescue her from certain doom at the hands of screaming monsters, or will they take the strait shot to the church now that the way is clear?

The mining ship explodes with kelpie! Can the players escape to the apothecary with their fantasy C4 without grievously injuring eachother? Gosh I hope not!

After taking council from a crazed, semi-lucid conspiracy theorist, the players finally make a concrete plan, and begin searching the various shipwrecks for tools to aid them.

Those who escape mount a rescue for those captured, and try to figure out what to do next in the face of impossible odds. It’s not all plans and strategy though, experiments are conducted, new…

When trying to communicate with a strange, unseen, but seemingly all-powerful force, you should probably not start throwing money in it’s face or peeing on it. Just a friendly tip should you find yourself in…

When presented with strange cultists born from blood, trapped in an indefensible tavern, and moments from being overwhelmed by a army of crazed, screaming enemies, it’s important to keep your priorities strait. Because the most…

Who knows what awaits the player’s in the darkness of the sewers? Who knows where the quest to find blue water will lead them? What darkness, what horrors, await them in Smuggler’s Cove?! Oh wait,…

A short meeting with the illustrious Robespierre` nets our Heroes access to the sewers, along with some unwelcome accompaniment. Can they ditch their chaperones long enough to find out the truth under the city? Can…

Before our heroes can journey into the depths of the sewers, they need to journey to The Tower of Commerce, and seek an audience with the illustrious Prefect Robespierre. And they might as well stop…

Escaping from the magical doll house, the heroes continue on to their employer. The quest to find out why water is blue will be a treacherous one, filled with strange otherworldly rivals, talking birds, magical…

A rift is created in the group on how to deal with the surprise marionette, and Shira storms out in anger. While the rest of the group decides what their first paying job is gonna…

The battle over, Lee Bronne and Ragna try to discover the nature of their attackers, and clean some of the mess. The players wake and ready for their first day of real work, though not…

While Ragna and Lee Bronne fight for their lives, the rest of our party relaxes in their homes, secure in their beds. Or are they?! One by one, the party experiences strange nighttime phenomena, unsure…

Lee Bronne finds himself all alone against a group of intruders! With the rest of the group out partying and resting, only his own cunning and ingenuity can save him now, but will it be…

The task finally complete, our hero’s return the urn triumphantly to it’s “owner”. Questions still remain, mysteries lie unanswered, but there are more things to tackle than strange rings and strange manors. Like tidying up…

After deadly traps, deadly killers, and deadly fire, our heroes are almost home free! Just one more step, and it’s over! But Jack Honey and Sweets certainly aren’t going to make it easy on them….

Well we got 9 episodes in before lighting everything on fire! That sounds like a success to me, though hopefully Shira doesn’t end up being a part of that “everything. With the group all together…

And the action just keeps getting hotter! The players may have reached the urn, but things just get worse and worse. Can they figure out how to safely remove their treasure, all while dodging multiple…

The action explodes, all at once! Angry landlords, violent lumber, robot fashion police! Can our heroes stay in one piece long enough to repo some pottery?

Lee Bronne meets up with the rest of the crew, and makes sure to make the best first impression that he can. Bolstered by the addition of their obviously competent new bard, the team heads…

The players come up with a plan to pay the rent that may or may not involve ransacking their bosses home, Lolani goes on a rampage in a toy store, and a new hero joins…

Finally, Mortimer Crim stands before our players, and a life of adventure and heroics awaits! But first, there’s a little matter of a contract. And then, after all that hemming and hawwing over possibly signing…

If only it was that simple! Having dealt with the crowd, the other players’ patience runs out when Dweezil Zappa walks through the door without waiting. Each of them hatch their own plan to get…

It seems like the players aren’t the only people looking for work. But just because there’s a massive and ever growing horde of violent sociopaths getting in their way, does that stop our heroes? Of…

The adventure begins! We meet the players and their characters, who are surely destined to become the best of friends! Introducing Lolani the city guide, Dweezil Zappa the effete dwarvish noble, fantasy-Batman Shira Snow, the…